Port of The Aether mod for versions of Minecraft after 1.14
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Raptor aca250d8b7 Added most* of the missing blocks 1 week ago
gradle/wrapper basis 1.15.2 2 months ago
lang2json Initial commit 8 months ago
src/main Added most* of the missing blocks 1 week ago
.classpath-old Moved Aether DimensionType registration to AetherDimensions.java 2 months ago
.gitattributes Initial commit 8 months ago
.gitignore Initial commit 8 months ago
CREDITS.txt Initial commit 8 months ago
LICENSE.txt Initial commit 8 months ago
README.txt Initial commit 8 months ago
build.gradle improved terrain gen kinda & updated mappings 2 months ago
changelog.txt Initial commit 8 months ago
gradle.properties Initial commit 8 months ago
gradlew Initial commit 8 months ago
gradlew.bat Removed a line from gradlew.bat that made a specific jdk version be required for gradle. 3 months ago

README.txt

-------------------------------------------
Source installation information for modders
-------------------------------------------
This code follows the Minecraft Forge installation methodology. It will apply
some small patches to the vanilla MCP source code, giving you and it access
to some of the data and functions you need to build a successful mod.

Note also that the patches are built against "unrenamed" MCP source code (aka
srgnames) - this means that you will not be able to read them directly against
normal code.

Source pack installation information:

Standalone source installation
==============================

See the Forge Documentation online for more detailed instructions:
http://mcforge.readthedocs.io/en/latest/gettingstarted/

Step 1: Open your command-line and browse to the folder where you extracted the zip file.

Step 2: You're left with a choice.
If you prefer to use Eclipse:
1. Run the following command: "gradlew genEclipseRuns" (./gradlew genEclipseRuns if you are on Mac/Linux)
2. Open Eclipse, Import > Existing Gradle Project > Select Folder
or run "gradlew eclipse" to generate the project.
(Current Issue)
4. Open Project > Run/Debug Settings > Edit runClient and runServer > Environment
5. Edit MOD_CLASSES to show [modid]%%[Path]; 2 times rather then the generated 4.

If you prefer to use IntelliJ:
1. Open IDEA, and import project.
2. Select your build.gradle file and have it import.
3. Run the following command: "gradlew genIntellijRuns" (./gradlew genIntellijRuns if you are on Mac/Linux)
4. Refresh the Gradle Project in IDEA if required.

If at any point you are missing libraries in your IDE, or you've run into problems you can run "gradlew --refresh-dependencies" to refresh the local cache. "gradlew clean" to reset everything {this does not affect your code} and then start the processs again.

Should it still not work,
Refer to #ForgeGradle on EsperNet for more information about the gradle environment.
or the Forge Project Discord discord.gg/UvedJ9m

Forge source installation
=========================
MinecraftForge ships with this code and installs it as part of the forge
installation process, no further action is required on your part.

LexManos' Install Video
=======================
https://www.youtube.com/watch?v=8VEdtQLuLO0&feature=youtu.be

For more details update more often refer to the Forge Forums:
http://www.minecraftforge.net/forum/index.php/topic,14048.0.html