#11 Carrion Sprouts spawn inside eachother.

Open
opened 7 months ago by necromancer · 6 comments

Issue submitted by TheSkyknight100.

-Unavailable URL-

I’m like 99% sure this isn’t supposed to happen…

_Issue submitted by **TheSkyknight100**._ > -Unavailable URL- > > I'm like 99% sure this isn't supposed to happen...
necromancer commented 7 months ago
Poster

Comment submitted by ghost1.

Going to say this is related to a client-side version of #494, but for an old version of 1.10 when spawning had just as much problems.

_Comment submitted by **ghost1**._ > Going to say this is related to a client-side version of #494, but for an old version of 1.10 when spawning had just as much problems.
necromancer commented 7 months ago
Poster

Comment submitted by NAPPUS.

Old model of Carrion Sprout. Two mobs are spawned in the same block and is normal.

_Comment submitted by **NAPPUS**._ > Old model of Carrion Sprout. Two mobs are spawned in the same block and is normal.
necromancer commented 7 months ago
Poster

Comment submitted by ghost1.

Still actually happens with several mobs, reguardless of models on and off servers. Reopening for now.

_Comment submitted by **ghost1**._ > Still actually happens with several mobs, reguardless of models on and off servers. Reopening for now.
necromancer commented 7 months ago
Poster

Comment submitted by NAPPUS.

Is a normal thing. Not is an issue. Never seen two zombie spawning in the same block?

_Comment submitted by **NAPPUS**._ > Is a normal thing. Not is an issue. Never seen two zombie spawning in the same block?
necromancer commented 7 months ago
Poster

Comment submitted by ghost1.

That’s because most mobs have bounding boxes that push them away from each other to prevent them from being in the same block, and it’s also how minecraft figures out when to damage the player when the mob gets too close. We see it with plants most often because they’re rooted (never moving) and with other things merely because of poor implementation.

_Comment submitted by **ghost1**._ > That's because most mobs have bounding boxes that push them away from each other to prevent them from being in the same block, and it's also how minecraft figures out when to damage the player when the mob gets too close. We see it with plants most often because they're rooted (never moving) and with other things merely because of poor implementation.
necromancer commented 7 months ago
Poster

Comment submitted by ghost1.

Has anyone else seen this as of Jenkins Build 81/16c9f66838c1ab1d395a5beda57b79345fde48ce?

_Comment submitted by **ghost1**._ > Has anyone else seen this as of Jenkins Build 81/16c9f66838c1ab1d395a5beda57b79345fde48ce?
necromancer added the
status/confirmed
label 7 months ago
necromancer added the
status/pending-review
label 7 months ago
bconlon removed the
status/pending-review
label 7 months ago
Sign in to join this conversation.
No Milestone
No Assignees
1 Participants
Due Date

No due date set.

Dependencies

This issue currently doesn't have any dependencies.

Loading…
Cancel
Save
There is no content yet.