As requested by Angeline, here’s the short snapshot that I did of my world with Sampler.
I’ve also attached the modlist for the pack that I’m running in case there’s a weird interaction with something.
I’m unable to attach the files -- I didn’t notice that they had been rejected. I’ve uploaded a zip file containing all of the samples that I’ve been running (-null and -0 were specifically during world generation, -1 was standing around looking at Lumen fireflies to determine if they should go or not) and the modlist to my website instead.
Does the build found here bring an improvement to the amount of CPU time being spent in status effect ticking?
I have discussed the issue at length with Noobanidus. The issue has since been resolved.
No due date set.
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