#215 Edison Bug

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opened 3 months ago by Solemn · 1 comments
Solemn commented 3 months ago

Using the spawn egg for Edison in creative mode makes an Edison that is immobile and unable to be despawned or killed. He’s stuck in my basement now… I imagine the same would go for the Necromancer but I don’t want to find out. I just think there should be a way to remove them in creative mode via commands.

Using the spawn egg for Edison in creative mode makes an Edison that is immobile and unable to be despawned or killed. He's stuck in my basement now... I imagine the same would go for the Necromancer but I don't want to find out. I just think there should be a way to remove them in creative mode via commands.
bconlon commented 1 month ago

This is working as intended, they can be killed with commands using specific tags (/kill @e[type=aether:edison,r=10])

This is working as intended, they can be killed with commands using specific tags (/kill @e[type=aether:edison,r=10])
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