Using the spawn egg for Edison in creative mode makes an Edison that is immobile and unable to be despawned or killed. He’s stuck in my basement now… I imagine the same would go for the Necromancer but I don’t want to find out. I just think there should be a way to remove them in creative mode via commands.
This is working as intended, they can be killed with commands using specific tags (/kill @e[type=aether:edison,r=10])
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