#93 Mod Incompatability

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opened 6 months ago by necromancer · 2 comments

Issue submitted by rightfuldeathray.

when the aetherII is entered, baubles, cyberware modifications, genetic modifications, and aetherI inventory are NOT reset, I’m not sure if this is intentional or not, but it would be nice if these were reset, that way I don’t go in punching for 7 damage flying around and being too OP.

_Issue submitted by **rightfuldeathray**._ > when the aetherII is entered, baubles, cyberware modifications, genetic modifications, and aetherI inventory are NOT reset, I'm not sure if this is intentional or not, but it would be nice if these were reset, that way I don't go in punching for 7 damage flying around and being too OP.
necromancer commented 6 months ago
Poster

Comment submitted by rightfuldeathray.

I’m also having a compatibility issue with advanced rocketry thinking that the aetherII is some sort of planet or moon with low gravity, this leads to several problems. Both this mod and the AetherII have a claim to dimension 3, can I safely change the dimension number for the aetherII while in it, and have that map and myself be transfered to the new aetherII dimension?

_Comment submitted by **rightfuldeathray**._ > I'm also having a compatibility issue with advanced rocketry thinking that the aetherII is some sort of planet or moon with low gravity, this leads to several problems. Both this mod and the AetherII have a claim to dimension 3, can I safely change the dimension number for the aetherII while in it, and have that map and myself be transfered to the new aetherII dimension?
necromancer commented 6 months ago
Poster

Comment submitted by rightfuldeathray.

i solved my moon aetherII problem, but the problem stems from the fact that aetherII doesn’t check to see if a dimension is already being used before taking it, the necromancer castle even uses the same dimension as aetherI, I thought compatibility was a goal there.

_Comment submitted by **rightfuldeathray**._ > i solved my moon aetherII problem, but the problem stems from the fact that aetherII doesn't check to see if a dimension is already being used before taking it, the necromancer castle even uses the same dimension as aetherI, I thought compatibility was a goal there.
necromancer added the
affects/mod
label 6 months ago
necromancer added the
priority/medium
label 6 months ago
necromancer added the
status/confirmed
label 6 months ago
necromancer added the
status/pending-review
label 6 months ago
necromancer added the
type/bug
label 6 months ago
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