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@@ -69,9 +69,8 @@ public class TileEntityLabyrinthChestRenderer extends TileEntitySpecialRenderer< |
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GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); |
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} |
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GlStateManager.translate((float) x, (float) y + 1.0F, (float) z + 1.0F); |
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GlStateManager.translate((float) x, (float) y, (float) z); |
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GlStateManager.scale(1.0F, -1.0F, -1.0F); |
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GlStateManager.translate(0.5F, 0.5F, 0.5F); |
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float angle = 0; |
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@@ -91,8 +90,8 @@ public class TileEntityLabyrinthChestRenderer extends TileEntitySpecialRenderer< |
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break; |
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} |
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GlStateManager.translate(0.5F, -0.5F, -0.5F); |
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GlStateManager.rotate(angle, 0.0F, 1.0F, 0.0F); |
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GlStateManager.translate(-0.5F, -0.5F, -0.5F); |
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float lidAngle = chest.prevLidAngle + (chest.lidAngle - chest.prevLidAngle) * partialTicks; |
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