Port of The Aether mod for versions of Minecraft after 1.14
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reetamb 792be859ca aerwhale spawn egg colors pirms 1 mēnesi
gradle/wrapper basis 1.15.2 pirms 6 mēnešiem
lang2json Initial commit pirms 1 gada
src/main aerwhale spawn egg colors pirms 1 mēnesi
.classpath-old Moved Aether DimensionType registration to AetherDimensions.java pirms 6 mēnešiem
.gitattributes Initial commit pirms 1 gada
.gitignore (Refactoring) Unified all number literals pirms 2 mēnešiem
CREDITS.txt Initial commit pirms 1 gada
LICENSE.txt Initial commit pirms 1 gada
README.txt Initial commit pirms 1 gada
build.gradle improved terrain gen kinda & updated mappings pirms 6 mēnešiem
changelog.txt Initial commit pirms 1 gada
gradle.properties Initial commit pirms 1 gada
gradlew Initial commit pirms 1 gada
gradlew.bat Removed a line from gradlew.bat that made a specific jdk version be required for gradle. pirms 7 mēnešiem
unify_number_literals.py (Refactoring) Unified all number literals pirms 2 mēnešiem


Source installation information for modders
This code follows the Minecraft Forge installation methodology. It will apply
some small patches to the vanilla MCP source code, giving you and it access
to some of the data and functions you need to build a successful mod.

Note also that the patches are built against "unrenamed" MCP source code (aka
srgnames) - this means that you will not be able to read them directly against
normal code.

Source pack installation information:

Standalone source installation

See the Forge Documentation online for more detailed instructions:

Step 1: Open your command-line and browse to the folder where you extracted the zip file.

Step 2: You're left with a choice.
If you prefer to use Eclipse:
1. Run the following command: "gradlew genEclipseRuns" (./gradlew genEclipseRuns if you are on Mac/Linux)
2. Open Eclipse, Import > Existing Gradle Project > Select Folder
or run "gradlew eclipse" to generate the project.
(Current Issue)
4. Open Project > Run/Debug Settings > Edit runClient and runServer > Environment
5. Edit MOD_CLASSES to show [modid]%%[Path]; 2 times rather then the generated 4.

If you prefer to use IntelliJ:
1. Open IDEA, and import project.
2. Select your build.gradle file and have it import.
3. Run the following command: "gradlew genIntellijRuns" (./gradlew genIntellijRuns if you are on Mac/Linux)
4. Refresh the Gradle Project in IDEA if required.

If at any point you are missing libraries in your IDE, or you've run into problems you can run "gradlew --refresh-dependencies" to refresh the local cache. "gradlew clean" to reset everything {this does not affect your code} and then start the processs again.

Should it still not work,
Refer to #ForgeGradle on EsperNet for more information about the gradle environment.
or the Forge Project Discord discord.gg/UvedJ9m

Forge source installation
MinecraftForge ships with this code and installs it as part of the forge
installation process, no further action is required on your part.

LexManos' Install Video

For more details update more often refer to the Forge Forums: